It’s like your worst nightmare from school has come back to haunt you sometimes.
Welcome to the exciting world of healing The Fist of the Father (savage), where anything and everything that goes wrong is entirely your fault.
Sometimes you over-commit yourself to a hobby so much that it stops being fun.
Today we’re taking a trip down memory lane and looking at the progression of the Zodiac questline. And by progression, I mean progression of my personal rage as RNG abandoned me and my sanity slowly deteriorated. (Note: this post was drafted 4 months ago, and way before HW update to the questlines, so not everything is 100% accurate. Except for my rage. That is always accurate)
I like to measure my skill in Final Fantasy XIV based exclusively on the quality of my glamours – and let me tell you, my cat girl dress up game has been on point since 3.0.
I’m about as good at blogging as I am remembering to get back in touch with old friends from University.
So this roundup technically spans closer to a month, oops. In my defense, I can barely maintain a sleep schedule let alone a writing schedule. Adulthood is hard, okay.
Patch 2.5 brought lots of great new content to Final Fantasy XIV, including the final installment in the Crystal Tower Saga: World of Darkness. This exciting new 24-man raid revisits the original, successful formula of asking 24 random players from across servers to try and not be complete dicks to each other so you can get your @$#^ing piece of i120 gear for the week. Added to the mix are even more unrecoverable raid wipes, instant kills, cooperative mechanics, and of course, deadly red circles that require other players to run out of them so you don’t die.